

So I am no longer on the school of "More dialogue is always more better"Critical Role is composed of an entertaining troupe of voice actors who get together weekly and livestream their Dungeons and Dragons adventures on Twitch. So both the gameplay gets constantly interrupted by literal text walls of exposition and dialogue and the other way around: if the over abundance of text doesn't gets in the way the fact that you have to get through some fairly difficult combat that requires your full attention to get to the next good parts to read probably will. Which would be fine if you were you know, reading an actual book and not staring at a tiny dialog window. Yes there's *A LOT* of text to read in the game but it's just not done in an engaging way: it reads like a fairly pretentious novel. While it's hard to translate the figures into lines of dialog, PC Gamer notes that Beamdog co-founder Trent Oster said Baldur's Gate Enhanced Edition has close to a million words.Ĭhatty is not always better: I've learn that with Pillars of Eternity 1: it was heavily pushed as a "return to form" for the CRPG era of the late 90s and early 2000s in the vein of Infinity Engine games (Baldurs Gate, Planescape: Torment, etc.) And it was being worked on by Obsidian which is just former interplay/Black Isle people that worked on those infinity engine games! And they've got a bunch of goals on their kickstarter so it's gonna be great isn't it!? BioWare, meanwhile, said Mass Effect 3 has 40,000 lines. The evergreen Skyrim manages 60,000 lines, while the loquacious Fallout 4 comes in at 110,000 lines.

That figure puts it ahead of some of Bethesda's other massive RPGs. Todd Howards appeared on stream to announce that Starfield will have a complete Japanese localization (just like Redfall) and mentioned that the game has over 150,000 lines of dialogue apparently #TGS2021 He said that it would have a full Japanese voiceover track, revealing that Starfield features more than 150,000 lines of dialog. That's certainly going to be the case with Bethesda's upcoming Starfield: it will have well over twice the number of lines found in Skyrim and 40,000 more than Fallout 4.īethesda Game Studio's director and executive producer Todd Howard, who previously called Starfield "Skyrim in space," appeared at Xbox's Tokyo Game Show 2021 showcase to talk about the game. Highly anticipated: While not an indication of quality, we've come to expect big RPGs to feature plenty of dialog.
